Operators: Shaders

Back to Operators.

Where: AetherBlend tab → Generate → Shaders panel (Materials and Node Trees sub-panels).

aether.shaders_iris#

Label: Set Up Iris (button text: AB Iris Shader)

Adds eye scaling to the character's iris materials.

Parameters: none. Requirements: armature whose meshes use an iris.shpk material (a Meddle import).

  1. Adds the custom properties Eye Scale X, Eye Scale Y and Pupil Scale to the objects.
  2. Appends the [AetherBlend] Eye Scaling node group.
  3. Connects the group to the material and links the properties.

aether.shaders_limbal#

Label: Set Up Limbal Rings (button text: AB Limbal Shader)

Adds limbal rings to the iris. Same requirements as the iris shader. Appends [AetherBlend] Limbal Rings, replaces an existing group, and maps left/right ring intensity from the iris color alpha.

Parameters: none.

aether.shaders_meddle#

Label: Set Up Meddle
Requirements: Meddle Tools add-on enabled.

Name Type Description
filepath string Folder or file from the Meddle export

Applies Meddle shaders to the materials of the armature's meshes. Opens a file dialog at the Default Meddle import path.

aether.shaders_ffgear#

Label: Set Up FFGEAR
Requirements: FFGear add-on enabled.

Name Type Description
filepath string Folder or file from the export

Applies FFGear gear shaders to the armature's meshes. Opens a file dialog like the Meddle operator.

Both operators reselect only the armature afterwards.