Operators: Shaders
Back to Operators.
Where: AetherBlend tab → Generate → Shaders panel (Materials and Node Trees sub-panels).
aether.shaders_iris#
Label: Set Up Iris (button text: AB Iris Shader)
Adds eye scaling to the character's iris materials.
Parameters: none. Requirements: armature whose meshes use an iris.shpk material (a Meddle import).
- Adds the custom properties Eye Scale X, Eye Scale Y and Pupil Scale to the objects.
- Appends the
[AetherBlend] Eye Scalingnode group. - Connects the group to the material and links the properties.
aether.shaders_limbal#
Label: Set Up Limbal Rings (button text: AB Limbal Shader)
Adds limbal rings to the iris. Same requirements as the iris shader. Appends [AetherBlend] Limbal Rings, replaces an existing group, and maps left/right ring intensity from the iris color alpha.
Parameters: none.
aether.shaders_meddle#
Label: Set Up Meddle
Requirements: Meddle Tools add-on enabled.
| Name | Type | Description |
|---|---|---|
filepath |
string | Folder or file from the Meddle export |
Applies Meddle shaders to the materials of the armature's meshes. Opens a file dialog at the Default Meddle import path.
aether.shaders_ffgear#
Label: Set Up FFGEAR
Requirements: FFGear add-on enabled.
| Name | Type | Description |
|---|---|---|
filepath |
string | Folder or file from the export |
Applies FFGear gear shaders to the armature's meshes. Opens a file dialog like the Meddle operator.
Both operators reselect only the armature afterwards.